Category: Pixel Soldiers The Great War

Pixel Soldiers February 2018 Update

Hope you are all having a great and groovy new year so far!

Recently I’ve mainly been rebuilding the engine. Some of you might know that I’m not using a third-party game engine. I’ve built the engine myself, crafted especially for the Pixel Soldiers games! The rebuild will mean I should be able to release updates, new features and games faster than before. While the rebuild is in progress I hope to still make some releases.

Coming up next: an update for Pixel Soldiers: The Great War. Here’s what to expect…

  • New campaign
  • Explosion effects, improved gunfire graphics and other graphics improvements
  • More difficulty options
  • Aircraft
  • More units
  • Improved UI
  • The new leadership points system, originally from the Saratoga game

Some of these updates will be filtered down to older games.

The new campaign for the Great War game will probably focus on battles that took place during 1914. If you have any ideas for battles or changes, please keep letting me know.

A lot of you have asked about a Second World War game which I have been putting a lot of thought into and will probably happen in the near future.


Pixel Soldiers The Great War Updated to Version 1.02

An update for Pixel Soldiers: The Great War, with a whole bunch of changes, is available on the Google Play Store! Special thanks to Tecumseh on the forum, and Emilio for their suggestions. See below for a list of changes.

1.02 Change Log
*Hold Order added: The hold order commands the unit to hold its current position until the next turn. The unit can still be given orders if you change your mind. After giving a hold order, the next unmoved unit will be selected.
*Fast forward AI turns: Tap the screen to fast forward AI turns. Tap again to return to normal speed.
*Gallipoli and Verdun unit placement and reinforcements redesigned
*Tweaks and minor fixes to other scenarios
*Indians and Gurkhas available in sandbox and Gallipoli
*Troopship landings unselecting units issue fixed
*AI will no longer charge from a good position to a bad one
*AI logic more quicker and efficient
*Terrain defence text in the top left now takes trench defence into account
*Sound tweaks
*Minor graphic tweaks
*Briefings updated

Pixel Soldiers: The Great War Updated With Sandbox and New Units

Pixel Soldiers: The Great War has just been updated with a sandbox mode and more! (see below) Download the update HERE.

New to sandbox: Winchester! First seen in the Gettysburg Grand Campaign, the second battle of Winchester was a three day battle on a huge battlefield covered in forts and defensive terrain. The attacker will either need to be very cunning or the defending player should be handicapped for this one!

New units have been added, unit sprites updated and a new unit type: assault infantry, is available in sandbox and later scenarios in the campaign. Assault infantry are armed with submachine guns and melee weapons, making them powerful at attacking and charging enemy trenches. Like tanks, assault infantry may still attack even if they land on a barbed wire square during their turn. However, they have a limited range so you will need to keep them supported.

New countries have also been added. Italian and U.S. troops are available in sandbox mode (thanks to William for this request!). The U.S. troops have assault infantry that are modeled on the Harlem Hellfighters.

Most of the campaign scenarios have been tweaked and new units added to them (including Romanian veteran infantry).

Unit stats have been modified. For example Russians have a bonus in close combat, but are lacking when it comes to shooting.

I wanted to clarify trench defence in the tutorial. It now tells you that trench squares add 8% defence per trench level. If a trench is maxed out to level 6, the defence is 48%.

I hope you enjoy the update!

The Great War Sandbox

Happy 2017 everyone! Hope you all had a great time doing whatever it was you were doing. I’ll soon be updating Pixel Soldiers: The Great War with a sandbox mode. Before I do, I’d like to ask you for help in choosing the maps to be added to sandbox. Which map in this game or a previous Pixel Soldiers game would you like to see added to sandbox? Let me know!

TGW Sandbox


Pixel Soldiers: The Great War Trailer

Pixel Soldiers: The Great War has a promo video!


Pixel Soldiers: The Great War Available Now!

Pixel Soldiers: The Great War is available to download on the Google Play Store HERE. I hope you all like the new game. Let me know what you think!





Pixel Soldiers: The Great War Menu

Hello everyone! The next Pixel Soldiers game will be ready soon. Here’s the main menu:


The sandbox button is grayed out because it needs a little more work, but that won’t take long. Sorry sandbox fans, but there’s plenty of new stuff to try out in the campaign while you wait.

What do you guys think of the main menu background? Love to hear your thoughts.

The game could be released tonight unless I find any bugs during my final tests. I’ll let you know when it’s on the Google Play Store.




Scenarios of the WW1 Pixel Soldiers game 

Check out the forum to suggest the kind of scenarios you would like to see in the next game! 

Pixel Soldiers IV: World War One

The next Pixel Soldiers game will be released in 2016 and will be based on the First World War.