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Viewing 15 posts - 1 through 15 (of 17 total)
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  • Russian man
    Participant

    Well, about flag – Михаил, right about this thing. The white, blue and red flag was used afther February Revolution and in some units of general Kornilov Volunteer army, with adding skull and two crossed bones on it (yeah, like pirate do) and after creating AFSR (Souht whites). So, it`s better to change flag on the most missions with Russian army.

    But, if you intresting, Kris, the one major offensive was engage by new Russian government in 1917. That was June offensive. It’s was tottaly failde. And give only massacre and trobules for Russia. And, if and when, you will create this battle you must add a special unit – shock troop. The most fantastic solders and officers was members in them. They was not big at all, but very good in fight in close combat and got very fanatic morale. This just note.

    So, if you need help with Russia in WWI or Civil War in Russia, you are welcome.

    in reply to: Saratoga #1328
    Russian man
    Participant

    Well, hi again, Kris.

    Playing Saragota, i has found one intresting thing. When artillery unit counterattack unit in redoubt, village or something, like that, they dont make any breach, or damage for that type of cover. And this is not so cool. Especially , when one artillery unit, that stay in redoubt, attacking another artillery unit in same cover. It makes just next: attacking artillery unit damage cover of enemy, when counterattacking artillery- no.

    in reply to: Rethinking Leaders #1316
    Russian man
    Participant

    And i`m back. Well, hi Kris.

    I think a lot about leader system and ive got one idea. Its about to give HQ unit a special ability, that player will choose for a whole campaign(only one). Like one more LP, or more firepower for units in HQ range, or a special reconnaissance balloon that could mark enemy units for artillery and that artillery will inflict more damage to marked unit. And others abilities, like:

    – HQ unit will be replaced by HQ armored car.

    – leader of some unit type(tanks, infantry, cavalry, etc) and this units type will gain +1 for all stats, but anoter unit will have – 0,5 for all stats.

    – Art of defense – trenches more effective and for 1 LP HQ unit can order another unit create/upgrade trenche on 2 levels (was nothing now trenches of second level or was 3rd, now 5th level)

    And ssomething like that.

    Sorry for not good English, wasn’t practic so many time. Well, good luck, Kris. Hope, this will help you.

    in reply to: Pixel Soldiers: Medieval #1160
    Russian man
    Participant

    Not bad idea. But for this game must have formations, more shooting range, and cavalry, that could attack from long distance. And new army and morale gameplay, like only some of units fight for you, other fight for their lord, and if he die, or don’t1 fight too long, they can just leave battle, or go fighting by their oven will.

    in reply to: Ideas for new scenarios #1149
    Russian man
    Participant

    I`ve got some new ideas for you, Kris.

    1) Two battles againts ottomans: caucasian front, where Russians push there army on the ottoman`s Kars fortress. Second is about English expedition in Mesopotamia.

    2) I think, if you will make flametrowers like option for lp it must given only to assault squads.

    3) for 1 lp machine gun and field artillery cold make from 5-6 level trench the bunkers , where they can hide. Thay myst use breach system like fortress or farmhouses. And of course they are too hard to chacharge by any unit. But flamethrower will destroy more soldiers in it.

    Thanks for Cossacks.

    in reply to: Ideas for new scenarios #999
    Russian man
    Participant

    Well, i thinking a lor about Galician battle and understand, that for this mission Rushans needs more cavalary, that will attack disorder Austro-Hungary troops, and new unit – Cossacks (with good morale and excellent closure combat skill)

    in reply to: Ideas for new scenarios #807
    Russian man
    Participant

    Oh, yes, forgot one thing: Why don't make assimetric LP for each side's (attackers got from 7 till 12, defeders from 3 till 7). This will make more intresting battles. 

    in reply to: Ideas for new scenarios #806
    Russian man
    Participant

    Well, just play WW1 and two intresting ideas hit me in a head. First – each infantry squad can be equiped with flamethrower for 1 LP. It ignore cover, cause 1.5x danage to the enemy and got more chance to disorder enemy unit. But squad, that got flamethrower can shoot only one square and got debaf on damage (any enemy attack cause 1.5x-2x damage).
    Second – armored cars. Well, machine gun on wheels, that can't leike tank go through wire and got a 2x damage from fire of any artillery.
    Final – what is work progressm without ideas from this topic?

    in reply to: Ideas for new scenarios #804
    Russian man
    Participant

    Cool idea, friend.

    in reply to: Ideas for new scenarios #802
    Russian man
    Participant

    Hey, Kris. I got one idea for ww1. Maybe add in the game mortars, that will cause nore damage for entrenched or staying in villages/forts/farms infantry, but coldn't make breaches? And, of course, it have a not big range(8-9 squares). What you think about it?

    in reply to: Ideas for new scenarios #801
    Russian man
    Participant

    Cool

    in reply to: Ideas for new scenarios #799
    Russian man
    Participant

    Well, you can ignore this battle, and take attack on Serbia.

    Russian man
    Participant

    I suggest Russian civil war 1917-1923 years

    in reply to: Gettysburg 1.1 and New Campaign Beta Feedback Thread #709
    Russian man
    Participant

    And well, some times I miss a music of the time, what games take (Like “When Johnny comes marching' home” in civil war series or something like this).

    in reply to: Gettysburg 1.1 and New Campaign Beta Feedback Thread #708
    Russian man
    Participant

    Kris I got one question: Why stone wall (that provide 30% cover) couldn't  be damaged with cannons? This fact  make final mishion too easy for Union and too hard for Confederates(I won it only with some luck and holding victory point as hard as i can). Could you do something with this.

    P.S. If you will be make game about WW2, please, make more missions where will fight small squads in towns (offense with tanks and storm groups).

    Russian man

Viewing 15 posts - 1 through 15 (of 17 total)