Roll out was put on hold for 1.1 to fix a couple of things. Sorry for those waiting. Version 1.1a should be available in a few hours!

update 1-1 shot

1.1 updated with the following.. 
*First time a unit recovers they will regain some morale to stop them retreating or going into disorder as quickly, unless very badly mauled
*Balancing for final battle in Prussian and French campaigns
*Victory screen adjustments
*Artillery AI problem fixed

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Categories: Pixel Soldiers Waterloo


Aristarque · September 2, 2015 at 4:05 pm

hello, I propose a change on the movement of certain units. the light cavalry must have a greater movement against the heavy cavalry. same for the light infantry against other units. it is more realistic and logical. Finally, I think the artillery too much movement. 3 would be more than enough. Best regards

    Kris · September 7, 2015 at 11:44 am

    Hi, thanks for the comment!

    I like the ideas about light troops moving faster. I might implement that in the next update. The artillery would have been limbered to horses so they could keep up with the infantry. I also wanted the player to be able to bring up the guns nearer to the front if he wanted. Artillery is however penalised for movement through difficult terrain and cant move and fire.

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