Forum Replies Created

Viewing 15 posts - 1 through 15 (of 16 total)
  • Author
    Posts
  • in reply to: Black Powder Periods – Napoleonic Technical Improvements #1274
    Mike
    Participant

    I got ya, i’ll play paying attention to how things work on that. Interesting approach to flanking and makes perfect sense given the square grid.

    in reply to: Simpler Flags? #1269
    Mike
    Participant

    Oh yeah. Forgot to put that I find everything perfect and no changes desired.

    in reply to: Black Powder Periods – Napoleonic Technical Improvements #1268
    Mike
    Participant

    I have completed a couple of larger engagements maxing out the amount of units i can take. The larger the engagement, the more it feels like linear warfare with the exception that there are no frontal “lines”. It appears any time that you get units attacking from a side box it seems as though the unit is “flanked”. Even if you have multiple units forming a front, combat resolution seems to be that each treats it like they are flanking each other as one turn goes to the next.

    Am i correct in this observation?

    in reply to: Simpler Flags? #1267
    Mike
    Participant

    Questions:

    Technical:

    1. Do flags create performance issues when larger numbers of troops enter the field?
    2. Do flags as they exist now limit the game in any way?

    Personal Thoughts:

    If clarification is desired then i’d rather have a toggle switch making all my flags the same color. Such as Light Blue for my guys.

    in reply to: Rethinking Leaders #1262
    Mike
    Participant

    I don’t remember that particular horror of the blue ready screen lol. I’m sure it happened though. It’s hard to believe our phones have more computing power today than those Commodore Amigas and early IBM machines did. I can look back and only feel amazed at the digital progress we’ve achieved. Sadly, i’m thinking the trade off is not worthwhile. People are less friendly, far more self centered and believe that they can say and do anything without recourse. Back in my day, the way some of the youth act we’d have beat them down. Sometimes i think we need to take them all to a good “wood-sheddin” to get ones point across. HAHA

    in reply to: Black Powder Periods – Napoleonic Technical Improvements #1261
    Mike
    Participant

    To assist understanding the above information i have provided a link i used in the past to understand Napoleonic Warfare. This scratches the surface on accuracy of muskets and references the effectiveness against cavalry. This is a training video from West Point Academy.

    https://www.youtube.com/watch?v=WtPIwjZs43g

    Beginners List of Cavalry Troops

    http://www.napoleonguide.com/cavalry_france.htm

    Infantry charging Cavalry:
    1. Immediate Morale Test – Charging to your doom takes real balls of steel.
    2. Infantry should be penalized if the Cavalry Unit isn’t Disordered. The cavalry tactics of the day dictated a counter charge when formations broke ranks and went running wildly at them.
    3. Disordered Cavalry should instead take morale test to see if they retreat from charging Infantry because why stand and fight when you can simply run away on your horse. (Cavalry should take casualties as stragglers would get caught).

    Cavalry charging Infantry:
    1. Infantry could take morale test to simulate “Form Square” due to Cavalry Charge.
    2. Failing the test meant the square wasn’t properly formed and the Cavalry charge goes off as intended due to them exploiting the weakness.
    3. Passing the test should HALT the Cavalry Charge as horses will not throw themselves into a fence of spikes willingly. It should be noted that most cavalry units weren’t armed with meaningful firearms useful for anything other than close engagements or harassing fire. So with the exception to “Heavy Cavalry” perhaps, they should not be shooting at troops as most carried saber, lancer, etc.
    4. Infantry should get penalized to a degree as movement should be all but halted when cavalry are near leaving them open to artillery fire and danger of infantry charges. Units in square can’t effectively run off their counterparts when 1/4 of their manpower is facing the threat. There was drill in moving the squares for the different nations so halving movement the next turn would simulate that as they backed away keeping horsey boys at bay and firing pot shots at them.

    in reply to: Rethinking Leaders #1255
    Mike
    Participant

    OMG…. Commodore Amiga and 64…. now i must buy the rest of your games…. I owned both, i can’t tell you how many hours as a teenager my friends and i spent with a cassette tape drive loading a game called telengard only to have it bumped and misload. It was a 30 minute wait!!!! And we would quitely guard the door, the drive, and the computer to ensure NOBODY touched it. Death and curses to anyone who did. hahaha

    Wow, i mean wow. Your brought back a flood of memories.

    in reply to: Battle of Wagram: War of the 5th Coalition #1254
    Mike
    Participant

    There are no other games centered on this battle or period for whatever reason. I think in all honesty that since the majority of the tabletop genre centers around the Brits and French etc that it has become a misrepresentation of what the Napoleonic wars were and whom it affected the most. Without doubt the Austrians carried a great majority of the fighting along with the russians, prussians, and other minor states. The British for the most part financed the wars for their allied powers. This was part of what caused the failure of the 5th coalition as the fellow knows as Stadium (spelling?) oversold his influence to the Austrian king promising that England was going to cough up way more gold than discussed including all these other european powers were going to declare war and march on France ending this nonsense of people governing themselves etc, and returning to the rightful states of kings. Austrian King really didn’t want to go ahead with his idea because he correctly believed it would be their end.

    Of course the King of Austria should have perhaps asked where these supposed high ranking talks were being held (seems to be mostly liquered up low ranking officials in bars attempting to run up their corporate ladders). Hand shake and a beer is great for exchanging a lawn mower, but i’d think you’d want a bit more solid evidence of intent for national matters.

    At any rate, that’s the short of a very long story as told by the “Thunder on the Danube” trilogy.

    I’m very interested in this period and perhaps one of my favorites. I’ve done extensive research into it as a HOBBIEST. I in no way portend to lend any credibility that i may be an expert in the matter, i simply just know a small bit more than someone whos never read a book.

    At any rate, i’ve many charts, complete OOB’s for all sides and if you so desire to do this i’d be more than happy to assist any way i can be of use. I’m currently finishing painting the ENTIRE VI Korp as represented in historical detail (as much as possible) and have purchased the entire Provisional Korp for the french and will start painting them one day soon. Both of these are for the battle of Abensburg leading up to the battle of Wagram.

    I’ll include a shameless plug for my favorite miniature caster because all his minis are metal provided by newline designs in England by the owner Sean. He started out like you and i hope you gain his success over the years.

    Napoleonics

    in reply to: Rethinking Leaders #1248
    Mike
    Participant

    HA! It’s true that humankind has left you a vast legacy of material for you to cover. I see your point about the streamlining of pixels, and i also believe it goes quite well with the whole “pixel” to back in the day TRS80 graphics (i actually took a programming class in high school and we used TRS80s, shows my age as most probably don’t even know what it is haha)

    I’ll give more thought on simplifying things to get a cover of what i’d like to see in a manner which fits your business plan. I do agree, i may not enjoy the game as much if it became a micro management system.

    in reply to: Rethinking Leaders #1246
    Mike
    Participant

    Thank you for your kind words. I understand your statment, “the way a player can just pick it up and instantly start playing with it. This is quite possibly how i very quickly snatched up a couple of your games. They are incredibly easy to jump into without feeling like one needs a degree in military science to interact with what is going on. Some of Joni’s game feel that way.

    OK… so, i’m mainly interested in the Napoleonic versions of your game as your system gives us a path into that genre like no other on the market. Sorry, but you honestly about have it nailed for me (minus a few pet peeves i’ll probably have to learn to live without lol) and all others need to take your hint.

    In my opinion, an EXTREMELY watered down level of Leadership in Horse and Musket games could be as follows.

    Your battlions each have a commander, each time they take casualties the chance the leader dies is = to the casualty percentage. So if 60 out of 600 drop then 10%. This will continue to increase in percentages as the number of troops continue to drop.

    Your other commanders give moral bonuses to the heirarchy which will degrade as they attach themselves to highly damaged parts of their organization. In the horse and musket time period armies would degrade and flee the field once it’s command structure had sustained enough losses.

    Armee Commander ZOC 5 SQUARES +30% (because he’d be a rare site, or exceptional leader)
    Corp Command – ZOC 40 SQUARES (1-6 DIVISION) +1%
    Division Command – ZOC 20 SQUARES (1-4 BRIGADES) +5%
    Brigade Command – ZOC 10 SQUARES (1-3 REGIMENTS) +10%
    Regiment Command – ZOC 5 SQUARES (2-6 BATTALIONS) +15%
    Battalion Commander – Fighting Unit (-25%) at loss of officer

    In my version of your game, 2 forces meet at the battle of the cigar box. Each sports a Brigade of 2 regiments with 3 Battions. So we have 6 individual fighting tiles with 3 tiles of officers.

    1 Brigade Commander – Hauptfauremarshall
    1 18th Regiment Commander – Leutanent I survived
    3 battlions
    1 27th Regiment Commander – Leutenent Shoot the other guy
    3 battlions

    How this could work is that during combat the 3 battalion of the 27th regiment get into a scrap with their alter egos. In the process they lose 2 of the 3 battalion commanders making the entire unit much more shaky. You may now choose to throw your Regimental commander into the fray by attaching him to one of the units who have lost their leader thus avoiding the 25% penalty and re-establishing a full morale value vs just the 15% bonus still leaving them at a -10%. Your Brigade commander could also gallop into the foray and take command of the other ailing unit. What the player would have to decide is whether he wanted to commit and lose the flexibily of having the extra commander because once attached he can’t undo out of the unit. This makes commanders unique and when expensed your choice is concrete the rest of the game.

    Some level of this i think would be quite interesting thus adding a flavor to the game while trying to keep complexity to a minimum not only for the player but for the developer.

    there would be many other issues needed fleshed out in the mechanics of the game. For instance typically when 2 of the 3 battalions break you lose the entire regiment. Will that be a thing? If so, then by losing 2/3 of the units in the brigade do you lose that? And up the chain as it goes.

    in reply to: Pixel Soldiers Online Multiplayer #1241
    Mike
    Participant

    This would be most awesome!

    in reply to: An Official Discord Server #1240
    Mike
    Participant

    I use discord alot. IMO, it’s a good move. PS, I’m an old fart over 45 so yeah, lots of old farts on there that may purchase your games

    Just saying LOL

    in reply to: Rethinking Leaders #1239
    Mike
    Participant

    Edit becasuse i’m a bad proof reader.

    Regiment Command – Directs and supports 2-6 Battalions
    Battalion Commander – Unit suffers morale penalty upon losing it’s commander.

    in reply to: Black Powder Periods #1238
    Mike
    Participant

    I haven’t forgotten about this, just not sure how to go about my thoughts in a useful manner. I’m still thinking. I LOVE your system and if i can help improve the fun of it i’d like to do so in a positive manner without wasting your time. I did respond to the leadership in the other thread which would carry over significantly into this.

    I suppose my idea of linear warfare and it’s feel is taken only from tabletop gaming and BP is a command and control type of game where the combat is automatic and out of the players control. It’s a game of issue orders and then resolve what was heard. Lastly is combat which each unit automatically shoots the closest target it has line of sight on. That game is not this one and i’m not sure how to incorporate what i’d like to see from that genre of games into the E-version you are so kind to spend the time to write for us for reasonable fee.

    in reply to: Rethinking Leaders #1237
    Mike
    Participant

    If you look at Joni Nuutinens “First World War: Western Front” his approach to leaders is excellent. He’s got them all as well. In a nut shell they have 4 pips each. These can be used to move his tile or to support those in his “Area of Command”. It’s to wordy to get into the details and i don’t want to detract from Pixels.

    His game engine and this one are similar yet vastly different so i am not sure how his version of leaders would fit into the Pixel platform.

    My honest opinion is that His system has been formulated over the years of development to handle the massive campaign style of “Fronts” which the Pixel system hasn’t been used for yet to my knowledge. The difference i see is that Confict Series simulates the old hex and tile system where a counter may equal a Corp and the feel of the Pixel system because of the casualty system makes it feel more like a Division or Brigade level game (leaning more to brigade level feel).

    The cons of Joni system is that his leadership is the same for all games “if leadership is included”. He attempts to make his system cover things like the battle of Iwo Jima to the Western Front in WW1 and Eastern Front on WW2. His system EXCELS at the massive frontal war games, limited engagments are fun but if he puts leadership into them it throws the feel of the game off to me.

    My opinions only:

    The “Pixel” brand command structure may be enjoyable at the following:

    WW1 – generals and whatever aid or bonus they give to either dedicated or individual units.

    Napoleonic “Musket and Horse” – Joni doesn’t really do these games and your system is PERFECT for those engagements. I’d love to see the following

    Corp Command – Supports any of its Division Units
    Division Command – Supports any of its Brigade Units
    Brigade Command – Supports any of its Regimental Units
    Regiment Command – Directs and supports 2-6 regiments
    Brigade Commander – Unit suffers morale penalty upon losing it’s commander.

Viewing 15 posts - 1 through 15 (of 16 total)