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Viewing 15 posts - 91 through 105 (of 118 total)
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  • in reply to: New maps for sandbox mode #758
    Kris
    Keymaster

    The Saratoga game will probably be released this month. The unit limit in sandbox is set by each map. Larger maps can have more units. I'll try and make it possible to fit more units on to the larger maps if I can 🙂

    in reply to: New maps for sandbox mode #756
    Kris
    Keymaster

    Could be interesting. That map was originally designed for 3 separate countries so it will need a rethink.

    in reply to: New maps for sandbox mode #754
    Kris
    Keymaster

    Your English is fine! Welcome to the forum! Which map from Waterloo do you want to see in sandbox?

    Kris
    Keymaster

    Welcome to the forum! Can you tell me what you mean about not adding too many unit types? Are you referring to a specific game?

    Kris
    Keymaster

    Interesting! Thanks for taking part!

    in reply to: Multiplayer? #738
    Kris
    Keymaster

    It's on the to do list 🙂 I don't have any experience with implementing online multiplayer yet. Research required!

    in reply to: AI Movement Tool fast and to small #740
    Kris
    Keymaster

    Thanks! I will think about adding options for camera controls during AI turn. Out of interest, what size screen do you have?

    in reply to: The Great War #727
    Kris
    Keymaster

    Thanks for giving Waterloo another try 🙂 Yeah, it's never going to be perfect when adding new gameplay elements to old scenarios. Hopefully on the whole it's an improvement though.

    Successfully charging recovering units should destroy them. I will probably be making changes to the morale and recovery mechanics in the next game.

    in reply to: The Great War #725
    Kris
    Keymaster

    No problem! Thanks for the input.

    in reply to: The Great War #731
    Kris
    Keymaster

    Have you tried Gallipoli with the latest update? It has some significant changes from how it was originally.

    in reply to: Settings for profile on the forum #739
    Kris
    Keymaster

    Thanks! Just fixed it.

    in reply to: What language / engine are these games made in? #735
    Kris
    Keymaster

    It's written in Java and the engine is custom built. Glad you're enjoying the game 🙂

    in reply to: Multiplayer? #736
    Kris
    Keymaster

    Yes, it is something I would like to add to the games, but it could be a while until I can implement it.

    in reply to: The Great War #723
    Kris
    Keymaster

    Just want to say that most of what has been mentioned above has been fixed in the latest Great War update. Thanks again to Tecumseh for the help. The soon to be updated Waterloo game will also feature some of these changes.

    in reply to: What are the differences in difficulty level? #734
    Kris
    Keymaster

    Thanks for your thoughts on AI. AI is a very difficult subject because it's not so much about making the AI smart, but making it fun. However, for higher difficulties I can certainly think about what you have said about more intelligent manoeuvres.

    I will continue to improve the AI in some ways for all difficulties. You mentioned about AI charging out of trenches so the next update will stop the AI charging themselves into a bad position.

    I know that the AI is a bit over protective of its units when recovering. It always tries to place its units as far away as possible from an enemy before recovering. I may be changing the morale/recovery system soon so I'm going to put this on hold for now.

    Zones of control is an area I keep coming back to. Maybe it will improve the game? Maybe not? I do want to do something about how gaps in the lines can be developed so easily. I'm not sure if I want to give the AI the behaviour to find a gap in a player's lines. I think it will be pretty frustrating for a player if an AI ignores their defences.

    Thanks for the ideas. You may want to hold off on playing Gallipoli and Verdun for a little while. There's going to be few changes soon.

Viewing 15 posts - 91 through 105 (of 118 total)