I do have opinions, however they may or may not be able to be incorporated into your systems. I’d love to replicate the feel of the tabletop gaming in regards to BP. It’s rather simplistic but can result in really wild outcomes to games. You can have victory in your grasp only to watch a unit misunderstand your orders and have it go rumbling off somewhere.
It’s a huge difference in a table top game and what you are producing to the “feel” of the system. I will write down how the system works and link some short videos so you can see what i’m talking about.
Thank you so kindly and i wish you great success.