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  • #691
    Lerugray
    Member

    Hi! These are great games and than you for making them. I confused as to the scale of the games though. In the napoleonic title, infantry have a range of two squares which makes sense as muskets had a range of 200 meters. So I figured one square was around 100 meters. Rifle technology leapfrogged though nonetheless by Solferino in 1859, and buy the acw/ww1, infantry should have a longer range (in my honest opinion ) also as its not specified, is the game at a battalion scale? If so, the formations for the great war game are on average about 400 men short, at least for western Europe.

    Anyway, I love the games and would be happy to help in any way I can, not great at programming but a military history buff and board war game designer.

    #769
    Kris
    Keymaster

    Hi there! Thanks for joining the forum! I replied to a similar comment that was left on the Google Play Store.

    When it comes to distance scale, I don't really have a figure in mind as I prefer go with the “whatever feels right” method. Paper strength of battalions were often said to be approximately 1000 men, but in battle the number of fighting men was often far fewer, even before taking casualties. So I decided that 600 would be a reasonable figure.

    Any more comments and concerns you might have are welcome. I do want the games to be historically accurate, so I'd also like to know if you have any historical feedback. Thanks!

    #770
    voful
    Participant

    Personally think that the number of game troops should be increased, 1000 line infantry, light infantry and cavalry 500, artillery 150 people, the naval ship type to increase the best team, so that more in line with the number of modern war

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