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Nice idea. I am hoping to further develop the leadership points system to give units their own abilities.
Thanks! Looks interesting. I don’t have an iOS device, so I’ll have to make do with YouTube videos.
Thanks. I’ll take a look at that.
Yeah, something like that. Just an idea so far.
Thanks for the ideas guys. Pre-musket eras are definitely something I want to take a look at. There will need to be some fundamental changes to the gameplay first though. Please let me know if you have other thoughts on this. Pikemen with the ability to fix enemy units maybe?
You’re welcome about the Cossacks, it was your idea.
Thanks for the new ideas. If I include flamethrowers in the future I think I might make them a dedicated unit.
Does anyone else have any thoughts about these ideas?
This new forum is a bit more streamlined and less buggy than the last one. The other forum just had too much maintenance for a small community. There’s still some work to do with this forum, so I hope you’ll come to like it. 🙂 Is there anything you particularly miss from the other forum?
Great idea about the Cossacks! I’ll probably include them too. 🙂April 21, 2018 at 4:58 pm in reply to: Poll: Eras you would like to see in a future Pixel Soldiers game #927
Many thanks to everyone who contributed! Here is the final tally for this poll…
Renaissance / Pike & Shotte (approx 1500 to 1700): 6
18th Century (1700 to 1792): 6
Napoleonic (1792 to 1815): 10
19th Century European and American Wars: 4
Colonial Wars (Examples: Zulu War, American West): 9
Early 20th Century (up to 1939): 4
World War 2: 13
Modern (1945 onward): 7
World War II wins, with Napoleonic warfare close behind. I was surprised to see that colonial warfare fared so well, coming in third place. Interestingly all the choices had at least a few votes. I may hold another poll in the future to see if the results change as more games get released.
Thank you! I have been thinking of ways to include flame thrower units and armoured cars. There may need to be some changes to the LP system to make it work better for the Great War period.
It's something I will be looking at. I would like to make something where you can receive a notification when your opponent takes their turn.
Interesting ideas! Thanks guys!
A battle on the Serbian front will probably be there
Great ideas! I am in the process of building a new campaign for the Great War which will focus on 1914. You've written some strong candidates there, but I know very little about Tsunade.March 19, 2018 at 2:07 am in reply to: Gettysburg 1.1 and New Campaign Beta Feedback Thread #710
Breaching forts and buildings was only made possible with the Saratoga game, which came out much later than Gettysburg. But you have a point! It is something I can think about.
The WW2 game is not in production yet. It will probably have a mix of different types of battles.
Are you asking for in-game music? That's something else I can think about! Thanks!