Home Forum Requests and Feedback Pixel Soldiers: The Great War Beta Thread

This topic contains 21 replies, has 3 voices, and was last updated by Kris Kris 2 months, 1 week ago.

Viewing 7 posts - 16 through 22 (of 22 total)
  • Author
    Posts
  • #1208
    Kris
    Kris
    Keymaster

    Breaching works again with the latest beta, but seems to be not as effective as it was before. I’ve made some changes to the attack algorithms, and I still need to do some fixing. I’ll send out a new update soon!

    #1217

    Marcovinchi
    Participant

    Texture for debris after destruction of tanks, planes and ships should be implemented. That’ll increase the degree of realism.

    #1218
    Kris
    Kris
    Keymaster

    Interesting idea. Thanks! 😀

    #1221

    Marcovinchi
    Participant

    I believe there still is a problem with artillery and breaches. I tested breaching with artillery, bombers and tanks(?). I focused them solely on one village but it took a ridiculous number of shots to just reach the 0.3 breaches mark.

    #1222
    Kris
    Kris
    Keymaster

    Sorry. Will be rolling out a new update today with a bunch of changes to do with tanks and breaching. Thanks for letting me know.

    #1234

    Marcovinchi
    Participant

    Arabian units for the Entente will be a nice addition to the Great War. Majority of the Arabs revolted against the Ottoman Empire during the war and played a key role in bringing it down. Arab Infantry, Veteran Infantry and Cavalry are the distinct troops that can be added into the game.

    #1244
    Kris
    Kris
    Keymaster

    Admittedly I don’t know all that much about the Arabian units during the war. I’ll look into it.

Viewing 7 posts - 16 through 22 (of 22 total)

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