Home Forum General Discussion Ideas for new scenarios

This topic contains 15 replies, has 3 voices, and was last updated by Kris Kris 1 month, 2 weeks ago.

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  • #696

    Russian man
    Participant

    Kris, i just playing in pixel soldier ww1, and got some intresting ideas for new campaigns.

    Siege of Liegе.

    Belgium's army try to defende the fort Liege againts gernans.

    First battle of Marne

    The flight of French and England againts brutal attack of German. If German success, the war will be lost.

    Galician battle.

    Battle between  Russia and Austro-Hungary, where russians smash enemy.

    Italian campaign

    Italy trys defeat Austria and small Germanys foreses.

    And last siege of  Tsunade

    Germsn garnison take there last stand and try to save pride of Kaiser in battle against Japanese imperial army

    What you think about this Kris.

    #798
    Kris
    Kris
    Keymaster

    Great ideas! I am in the process of building a new campaign for the Great War which will focus on 1914. You've written some strong candidates there, but I know very little about Tsunade.

    #799

    Russian man
    Participant

    Well, you can ignore this battle, and take attack on Serbia.

    #800
    Kris
    Kris
    Keymaster

    A battle on the Serbian front will probably be there

    #801

    Russian man
    Participant

    Cool

    #802

    Russian man
    Participant

    Hey, Kris. I got one idea for ww1. Maybe add in the game mortars, that will cause nore damage for entrenched or staying in villages/forts/farms infantry, but coldn't make breaches? And, of course, it have a not big range(8-9 squares). What you think about it?

    #803

    Wardemption
    Member

    There should be poison gas attacks by artillery in the game. Gas attacks were a common part of the war. The mechanics can be like using LP to order an artillery to use gas canisters. When the artillery fires at a unit it causes them to lose a lot of units first and then create a 3×3 zone of the poison gas which will stay there for like 2-4 turns. It will affect any unit, ally or enemy who goes in it during the turns.

    #804

    Russian man
    Participant

    Cool idea, friend.

    #805
    Kris
    Kris
    Keymaster

    Interesting ideas! Thanks guys!

    #806

    Russian man
    Participant

    Well, just play WW1 and two intresting ideas hit me in a head. First – each infantry squad can be equiped with flamethrower for 1 LP. It ignore cover, cause 1.5x danage to the enemy and got more chance to disorder enemy unit. But squad, that got flamethrower can shoot only one square and got debaf on damage (any enemy attack cause 1.5x-2x damage).
    Second – armored cars. Well, machine gun on wheels, that can't leike tank go through wire and got a 2x damage from fire of any artillery.
    Final – what is work progressm without ideas from this topic?

    #807

    Russian man
    Participant

    Oh, yes, forgot one thing: Why don't make assimetric LP for each side's (attackers got from 7 till 12, defeders from 3 till 7). This will make more intresting battles. 

    #808
    Kris
    Kris
    Keymaster

    Thank you! I have been thinking of ways to include flame thrower units and armoured cars. There may need to be some changes to the LP system to make it work better for the Great War period.

    #999

    Russian man
    Participant

    Well, i thinking a lor about Galician battle and understand, that for this mission Rushans needs more cavalary, that will attack disorder Austro-Hungary troops, and new unit – Cossacks (with good morale and excellent closure combat skill)

    #1001
    Kris
    Kris
    Keymaster

    Great idea about the Cossacks! I’ll probably include them too. 🙂

    #1149

    Russian man
    Participant

    I`ve got some new ideas for you, Kris.

    1) Two battles againts ottomans: caucasian front, where Russians push there army on the ottoman`s Kars fortress. Second is about English expedition in Mesopotamia.

    2) I think, if you will make flametrowers like option for lp it must given only to assault squads.

    3) for 1 lp machine gun and field artillery cold make from 5-6 level trench the bunkers , where they can hide. Thay myst use breach system like fortress or farmhouses. And of course they are too hard to chacharge by any unit. But flamethrower will destroy more soldiers in it.

    Thanks for Cossacks.

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